Building games often have a particularly addicting loop of gameplay and reward and Mini Motorways is no different, topped by pleasant visuals and a great mixture of challenge and relaxing options. ![]() Mini Motorways is the second child of New Zealand dev team Dinosaur Polo Club, a simple yet massively addicting game about building the roadways that connect a growing city. Now that everyone else is onboard – I’m getting rather fond of checking those online daily leaderboards! Mini Motorways is one of the easiest buy it recommendations I’ve played in the last two years.We're partnered with Skillshare, where you can do unlimited online courses that'll help you create art, make games, and even help you with school/university! Click here for a free 1 month trial. I lost hours and hours in just the preview copy I was able to play. It feels just similar enough to Mini Metro to bring fans along but different enough to feel like a standalone title that’s worthy of its own praise and plaudits. Colour-blind mode and dark mode are available here and the game works a treat on a gamepad as well as mouse. Those of you worried about the colour bound aspects of the game, don’t panic. Add to that Disasterpeace’s chilled but slightly eerie soundtrack that responds to every move your map makes and you have another certified winner. There are loads of variants and that keeps the game very fresh and challenging every day. High density mode means everything is crammed in together. You might not be able to chop down trees. You may only get one bridge or three motorways and that’s it. Mini Motorways has daily and weekly challenges and these have mutators on. Sometimes you’ll do well to get over 1000 points. It isn’t long before your sprawling city is a spaghetti mess. At some point though, you will fail and your score will go onto the online and local leaderboards. Similarly you can lay down random road pieces to block new houses and shops being placed there. You don’t have to join all the houses to the road network if its going to cause you issues. There are also some interesting tactics to play too. I love how you can delete roads and reorganise your layout on the fly and the traffic always finds the best new route to reach somewhere. Roads can be as squiggly as you like but efficiency and redesign is key to success. This games gives in one hand and takes with the other so deliciously.Īs the map zooms out, shops upgrade to have bigger demands and more houses join the party. The problem is that your traffic needs to rejoin somewhere and I often had more problems after solving one with a motorway. These allow high volumes of traffic to zoom at higher road speeds across your map and are handy for when your houses and shops are far apart. You simply connect the two points and let rip. These act like giant cables and are able to cross over buildings. Finding weird and wonderful routes to join everything up is part of the fun. This is because as the level progresses, the map zooms out to give you more possibilities to cover and more ways to fail. The latter are usually must haves as you never know where your next house or shop will spring up. Bridges cross over water which roads cannot do and tunnels go through mountains too. ![]() Traffic lights help choked roads have more flow (although I personally didn’t spot much benefit). Placements are random and every in game week you’ll get road tiles and special tiles depending on what is randomly given to you. The shops must have enough cars visiting them or their demands are not met and the road system is declared a failure. ![]() You have limited road tiles to draw roads to get the cars from A to B and back to A again. Each are colour coordinated so red houses spawn cars for the red shop, blue for blue and so on. One is a shop, where the cars will visit. One is a house, where cars come from and return to. Those shops are very demanding.Īcross 11 real city maps, you’ll have randomly placed buildings of two types. More freedom means more complexity and this is where the game shines. Mini Motoways is less of an evolution but more of a revolution of the original. ![]() I’ve spent days playing Mini Metro, the elegant strategy game that sees you create a transport network of stations that will fall over when passengers demand too much. It’s been a few years coming but Mini Motorways, the sequel to Mini Metro, is finally here on PC.
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